package screens;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.OrthographicCamera;

import data.GSB;

public class Game  implements Screen
{
	OrthographicCamera camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
	
	public Game()
	{
		camera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
		GSB.init(camera);
	}
	
	@Override
	public void render(float delta) 
	{
		
		
		update(delta);
	}

	public void update(float delta)
	{
		
		if(Gdx.input.getX() < 2)
		{
			camera.translate(-2, 0);
		}
		
		GSB.update(camera);
	}
	
	public void resize(int width, int height) {}
	public void pause() {}
	public void resume() {}
	public void hide() {}
	public void dispose() {}
	public void show() {}
}
