package screens;

import com.badlogic.gdx.Screen;

public class Game  implements Screen
{
	@Override
	public void render(float delta) 
	{
	
		update();
	}

	public void update(float delta)
	{
		
	}
	
	public void resize(int width, int height) {}
	public void pause() {}
	public void resume() {}
	public void hide() {}
	public void dispose() {}
	public void show() {}
}
