package hexidium;

import screens.Game;

import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class Hexidium extends ApplicationAdapter {
	@Override
	public void create () 
	{
		setScreen(new Game());
	}
}
