55.4.1:
* Fixed freestanding red alloy wire not emitting a signal.
* Fixed torches on gates having the wrong texture after changing texture packs.
* Maybe fix the crash with unmelting ice?

55.4.0:
* Fixed some API derps before anyone has a chance to rely on them.
* XOR gates, XNOR gates, repeaters and pulse formers do not connect to wires on unused sides.
* Added Bundled Latch, Bundled Relay and Bundled Multiplexer.
* Added cube-shaped lamps.
* Wire can be placed on pistons and glowstone.

55.3.3:
* Fixed red alloy wires connecting to some blocks on the right sides (including WRCBE).
* Fixed crash when red alloy wire is next to a WRCBE block on certain sides (related to above).

55.3.2:
* Toggle flipflops have levers on them.
* Added D-latch and D-flipflop (Or D-flop for short).
  Flipflops trigger when their input turns on, and latches trigger constantly while the input is on. 
* T-latch renamed to T-flipflop to be consistent.
* Maybe fixed a crash when placing cable.

55.3.1:
* Fixed gates visually connecting to freestanding wire.

55.3.0:
* Added jacketed wire.
* Fixed rendering of outside corners where different types of wire connect.
* Fixed things not colliding with microblocks on wires.
* Fixed bundled cables not causing circuits to update?

55.2.1:
* Fixed outside corners not rendering properly (again) on plain red alloy wire.

55.2.0:
* Added bundled cable (yes, the texture doesn't match up on some corners).

55.1.2:
* Fixed outside corners not rendering properly (again).
* Fixed Z-fighting on the side of corners and T-intersections.
* Wires can't be collided with.

55.1.1:
* Fixed vanilla redstone input to gates.
* Outside corners render now. They have some Z-fighting (flickering) though.

55.1.0:
* Added insulated wire.
* Shift-click on a NOT gate with a screwdriver to disable outputs.
* Wires cannot be washed away by water.
* New bug: sometimes you get stuck on the edge of wire that you just placed.
  Seems to be an unavoidable side effect of the water fix, unless Mojang or Forge changes it.
* Gates internally use strength 0-255 instead of strength 0-15.
  Existing gates will have the wrong inputs and outputs until they get a block update.
* Improved wire rendering (fixed squished textures and Z-fighting).
  Inside corners have Z-fighting and outside corners don't render because I haven't done those yet.
* Fixed being able to put any size cover on a wire.
* Fixed wire breaking particles.
* Fixed timers emitting a pulse immediately after being started.

* Added /rldebug command. See /help for syntax. Admin-only.
* 'wire-reading' debug feature lets you right-click a wire to see the server-side and client-side strength.
  Will not work properly in SMP.
* 'wire-lag-particles' debug feature creates:
  * fire particles when a wire causes a block update.
  * bonemeal/villager particles when a wire sends a packet to the client.
  Recommended only for very small tests!
* 'wire-debug-particles' debug feature creates bonemeal/villager particles whenever a wire's strength changes.

55.0.2:
* Wires power blocks next to them, as in RP2.

55.0.1:
* Fixed timer and counter GUI backgrounds.
* Fixed rounding in timer GUI.
* Fixed texture on top and bottom of pointers.
* Fixed wires not receiving power from the block they're on.
* Fixed wires not providing power to the block they're on.
* Immibis's Microblocks 55.0.3 is required to fix another bug related to block updating.
* Red alloy wires will not power vanilla redstone - use a buffer or repeater. They still receive power from vanilla redstone.
* Fixed a crash when placing gates.
* Fixed wires popping off covers if you place a cover, then a wire on the cover, then a wire behind the cover.
* Fixed wires forming one-way connections through microblocks in certain arrangements.
* Fixed client-side wire drops.
* You can now right-click a toggle latch to change its state.

55.0.0:
* Fixed version number.

51.0.0:
* Initial release, with only red alloy wires and most gates from RP2.